The game’s original developer, Valve, has announced that it is expanding its “Borderlands” game engine to allow for more than 2D characters, new weapons, and a host of new features.
In a blog post today, Valve says that the “new engine” will “allow more complex and detailed environments with more complex animations, lighting, particle effects, and other effects, such as ambient occlusion and motion blur.”
As part of the update, Valve is also adding a “more accurate camera and lighting system,” a new “lighter” model of “a more realistic weapon and more realistic armor,” and “the ability to see through the eyes of characters” and “allow players to inspect their surroundings and interact with objects.”
In addition to the updated game engine, Valve also says that it will “reintroduce an enhanced character creation feature,” a “customizable character inventory,” and new “character creation features.”
In an interview with GameSpot, Valve co-founder Gabe Newell says that Valve’s “goal” with “Borderland” is to provide “a game that people will love to play.”
“It’s not just a game about shooting stuff,” Newell said.
“It’s a game that we’re really proud of.
It’s a great story.
It has an incredibly rich story and a great world.”
Newell also says the company is “deeply grateful to Valve” for its support, adding that Valve “really helped us make the game we’re proud of.”
“There are many ways to do it, but I think this is a really good place to start.
We have a lot of fun with the game,” Newill said.”
The fact that the game is free and open source means we can make sure we’re not just pushing a lot, we’re also pushing what people want.
That’s what makes us passionate about it.”
Valve’s new engine was designed to allow the game to be run on “any PC, console, or mobile device.”
In the blog post, Newell describes the “better-performing” engine as being “designed for the future, rather than just today.”
“The game engine is optimized for the new consoles, the new operating systems, and even mobile devices,” Newello said.
Newell has previously said that Valve was going to make “some big announcements” on “future” platforms, but has since been coy about what those announcements will be.